Added auto-disabling of "Arrow Towers Gain Experience" option if a Network game is detected, because this hard-coded option is not yet compatible with Network games. ![]() 4ByteVar Library routines added to allow compressed storage of values in standard 32 bit v or w variables. Added a check for customization of artifacts and scrolls (e.g., custom text or guards) and cancels replacement if the artifact or scroll is customized in this way. Added a function to store the spells disabled in map specifications and restore them after a save, since it was found that they aren't saved in the save game by default yet some ERM scripts need to check their value. Corrected a bug with the replacement function that was sometimes replacing quest hut artifacts when it wasn't supposed to. ![]() Added $lastplayer$, $battlewinner$, and $battleloser$ macros for future scripting convenience. If "Some dwellings have upgraded creatures" and "Master of life" are enabled both, L1-Dwellings will always have upgraded creatures (exception: neutral town - halflings are not automatically upgraded to rogues). Post 3.58f Changes and Bug Fixes November 22, 2006
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